WWE '12 Developer Blog - Predator Technology
09/02/2011 17:21The new "Predator Technology" in WWE '12 makes a very distinct visual difference, not just in Randy Orton's beard or Kelly Kelly's hair, but the entire game. Witness the difference.
Previous WWE '12 Developer Blogs:
- Who We Are - Creative Director, Cory Ledesma
- In the Spotlight (New Lighting) - Character Art Director, Jeff Godfrey
Hey everyone, Jeff Godfrey back again with another WWE '12 Developer Blog installment. I am the Character Art Director for the THQ CORE Fighting Group, essentially all of our WWE and UFC fighting games. On our WWE games I direct the look of the game and the Superstar likenesses. Each year I strive to improve the Superstars’ likenesses and to make the models look more realistic. This year, with our new "Predator Technology" (you gotta love that name), we were able to take the Superstar models to a new presentation level more consistent with WWE TV, we're getting closer! Witness the difference below and learn more about the nuances in modeling this year.
Share your thoughts on the Predator Technology difference on our Message Boards or Official WWE Games Facebook page, your opinion matters, thanks!
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